6. If you talk to the cat it will scratch you. Go back up the stairs. Look in through the window and use the hook to jam the fan. 1. So, arrange the wheels like so, then push in the tile with those two symbols on it. Together, George and Nico will push the statue through the door, giving you a way to escape. They all fall. 7. His mother will enter the room. Take it. You’re now back in the original room, but there’s a new door that’s open. Watch the cutscene. Renaldo will show up and lock you in a cell. As George, you’re looking for the Eagle stone. Continue right to reach the rock needle. Learn how your comment data is processed. Look at the red bag you are carrying to find a hair clip. Walk over to the case near the telephone. Push the button to go up in the elevator. Pablo will go down to see what all the noise is, and now Nico can rescue George. George and Nico each pull one lever and the floor opens up beneath them. 7. You’ll now have two choice where to go. 2. Walk up the ladder and tie the inner tube to the right flagpole. Stick the reed inside the lair and the animal chews part of it off. Use the net on the rocky outcropping to climb up. Start by climbing the ladder on the left. Use the net/marker on the creepers on the ground. Go downstairs and talk to Rio. Now you have a rope. Talk to Glease again, then walk to the back of the store. Walkthrough by Chrissie October 2008 . 2. Ask the Gendarme about himself and he will cover his eyes - steal his flask of absinthe. Go inside the warehouse. Overview; Cheats & Hints; Questions; Videos; Boxshot & Details . Examine the holes. 10. 2. Talk to Titipoco about the lever and tell him to copy what you’re doing. Take the lower left exit to go back a screen. Mix the dart with the reed. It turns out Oubier was involved with the thugs who kidnapped Nico. Talk to him again. Get as much information from them as you can. Pick up the small statue on the ground. 13. Talk to Conchita here, then go outside and into the police station. You can’t do it alone, so talk to Nico and ask her to help. Links: Moby Games, Steam, Adventure Gamers. Use the panties to pick up the cylinder, then put the cylinder in the syphon and use the syphon to extinguish the fire. Easter Eggs by forgottenlance. Look through the windows of the police station to find Miguel, the musician, asleep in the cell floor. 9. You can try it out of you’d like, by picking up the cross and using it with the press. The Eyes of Ara: Epilogue Walkthrough Guide, The Office Quest: Chapter 4 Walkthrough Guide, Boo! 5. Take another pancake from the table. 7. This is the end of Episode 2. Use the bottle again to block it. Watch the cut scenes as they’re broken out and escape by boat. Pick up the handbag off the floor. 1. He’ll go to call the police. Grab a bun, pancake and syrup from the table. Pick up one end of the rope and use it with Titipoco. 6. Pick up the creepers around the needle. Go out and talk to Nico again, then use the tape on the lift's photoelectric cell and push the crate back. 8. 2. 4. Find out everything they know. 10. 2. Talk to Hawks. He’ll eventually introduce you to Oubier, who just walked in. Walkthrough: Paris: Oubier’s Room: 1. Walk right along the beach and talk to Rio, then head up the stairs to the museum. There is also an updated version of this game, called Broken Sword 2 Remastered. You’re George again. 1. Examine the bush. The cat will tear it up onto pieces. Now the statue is hanging there. 1. It’s the spot you’re looking for! As George, look at the noose in Miguel's cell and ask him about it. Walk left behind the desk and examine the case. Look at the fishing net and use this on the rock outcrop to get up. Press the handle of the pallet carrier again to lower it. 6. Go right some more and talk to Duane, then to the legless man. It turns out it was caused by a door opening. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself drawn into a terrifying conspiracy! Now you have a fire extinguisher! Take the ammunition belt, then go back down the elevator. Take the new torch and you will walk down the stairs. Please check back again for updates. *** Use the reed/dart on the boar to shoot him with the dart. Go through. 4. Talk to the attendant about everything. She’s in an abandoned underground subway station. Now use the pallet carrier to lift the statue. To the right of the two girls, under the mask, is the Jaguar stone. Along with an exclusive new interactive digital comic, from ‘Watchmen’ co-creator Dave Gibbons, the game boasts fully animated facial expressions, enhanced graphics throughout, high quality music as well as a context-sensitive hint system, and diary. Ask him for the root and he’ll make you listen to a story about the evil god Tezcatlipoca and how you need the three stones to defeat him. Try pulling each of the two levers on the wall. You’ll hang from it while the boar heads up the north path. Use the dagger on Karzac when you are attacked. While he’s distracted, pull back the curtain on the right side of the room. There is nothing in it, but there is a label on the side of it. Use the panties in your bag to pick it up. Mix this one with the syrup. You’ll pour fuel into the engine. 4. You’ll leave the fish for the cat. 1. Walk left. Talk to Bronson and try to take the plans from the table. He wants to tell you something. Broken Sword II: The Smoking Mirror walkthrough WALKTHROUGH BY MALCOLM SCHMIDT This walkthrough only details the actions needed to complete the game. Go outside and down to the beach, and talk to Rio again. I can’t take the cone with antidote up the ladder, is that a bug? From here take the upper left path, then the lower left, upper right, middle right and right again to reach a high cliff. 1. Take the key from the case where the Jaguar stone used to be. Should be complete with screenshots in a day or two. Help me plz ><", Great job, but you forgot uploading the sad ending – Nice did not receive the phone call from George. Now use the metal bracket to cut your ropes and stand up. Talk to the waiter twice to get a cup of coffee, and ask him about everything you can. Learn as much as you can from him before he leaves. In this part you have to talk to … Exit the cafe and go to the Gallery. Nicole will walk off on her own. Also, look at all the artwork if you’d like. Talk to Titipoco and find out what he knows about George. Pan to the right until you see the marker in the bottom of the view. His name is Haiku. There’s a barrel to the left of Titipoco. Inside is a cylinder, but it’s too hot to touch with your bare hands. Finally, press the large symbol - if you have it right, it will stay pressed. It will get syrup all over his chin. You can climb up and explore the hut if you’d like. Nico will run out and dive into the water. 2. Go over to the table. Place it on the desk. Now return left twice and take the lower right path. Take a bun, pancakes and syrup. Talk to Rio again. Use Bronson's marker with your net, then pick up the creeper and use it with the net. 11. Use your hairclip on the top coin slot of the blue vending machine. As George, walk right a bit and talk to Oubier. He’ll go along with it and send you in to wardrobe to get changed. Talk to the general to get rid of him. He’ll tell you that Nico was bitten by a snake. It’s too hot to touch. Tie the inner tube to the branches to make a slingshot. There are several items in it that will now be added to your inventory. Walk back out and go back to the mining office. 7. Then you can take the stone. 4. Pull the ladder out from under Bronson to leave him hanging on the flagpole. Then exit the police station and go back to the office. Look through the porthole and watch the scene between Oubier and Karzac. Insert this coin into the weighing machine to get a white card. Take the lantern from the wall and place it in the ink well on the desk. Open your inventory. Talk to all the locals, including the guard and the band, then head over to the right and talk to Pearl. Hawks tells you to stay put. Walk back to the cells and talk to Miguel. Then all three of you will run inside the pyramid. Examine the boat. 8. He’ll take it to the shaman and the shaman will want to see you. The phone rings and the attendant goes to answer it. 7. Use the block of wood to push the bookcase. Take it. Then examine the pillar. Push on the handle until the pallet carrier rises six inches off the ground. 3. Place the cross in the pen holder and the shadow from the cross will show you that you need to go to Zombie Island. Pick up the Coyote stone and head left. 1. Watch the cutscene between Pablo, Raoul and the Presidente. Go back up the ladder and take the inner tube. George will lock the door once he’s inside. (factory balls halloween): Walkthrough Guide and Solutions. 1. 1. Talk to Rio and ask him for his net. Talk to Duane. I also offer affordable testing and consulting for iOS developers. Talk to the man to the right of Duane. And it corresponds exactly to the wishes of the team. Exhaust all options. I toke the lable but I don’t know how to get to Marseilles Use a barrel, then use a second one to knock Pablo into the water. (Optional) There’s a hole in the bottom of the hut. You’ll then use the key to unlock the cuffs and he’ll scurry away to hide again. 11. 8. Use it to send a barrel rolling across the street once the man is outside. Next talk to the art critic and show him your pot - he will smash it. Exit this view and head right to return to the beach. Put the empty bottle over the chimney hole and the hut will fill with smoke, causing the guard to run out. 3. Then quickly climb back up the ladder. Talk to Bert and find out he can’t do any stunts because he hurt his back. Try to open the door to the museum. Ask about the cave. 11. Therefore I'm proud of this highly motivated and creative team, who created a successor to Broken Sword 2. Pick up the cross and use it on the press. 4. Kick it out from under to knock the bookcase over, squashing the spider. Open Nico’s handbag to get a hair clip. 8. Broken Sword Wiki. 2. Open the writing desk and pick up the bottle of tequila. 3. It is the second installment in the Broken Sword series, and the first game in the series that does not follow the Knights Templar storyline. Pick up the burning torch and use it to light the torch on the wall. At the end of it, the stunt man will take Haiku’s place. George and Nico will start talking. Please bear with me as it’s a work in progress. Broken Sword is a series of adventure games.The first game in the series, Broken Sword: The Shadow of the Templars, was released and developed in 1996 by British developer Revolution Software.Its sequel, Broken Sword II: The Smoking Mirror, was released a year later, and was followed by Broken Sword: The Sleeping Dragon in 2003, Broken Sword: The Angel of Death in 2006, and Broken Sword … Take the torch and use it with Titipoco. But he wants more! 4. Enter your email address to subscribe to this blog and receive notifications of new posts by email. 2. 6. 7. Ask him to hand it to you. Next to it is a Mayan stone. Go over to the desk. 1. 3. 1. Immediately go and get a torch from in front of the pyramid. Welcome to the Broken Sword: Shadow of the Templars – The Director’s Cut Walkthrough! All game titles, art and character references remain the copyright of their respective holders. 3. Now you’re Nico, looking for the Jaguar stone in London.